First MGA chip Atlas supported high resolution true color 2d accelerator for a new generation of operating systems with demanding graphical user interfaces. NET Framework, even if version 2. Or because compatibility with newer games is low and OpenGL was completely omitted. It is not nice to keep customers in the dark around such matters. The killer combo of lack of fogging, filtering and proper blending View Matrox screenshot gallery Incidentally OpenGL games can give a hint of Matrox’es Simple Interface, because Techland wrote a driver based on MSI library for their game using Quake 3 engine.

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No Mystique can display textures in Shogo and 3dmark Millennium’s engine is exposed to Direct3d, but I don’t know any titles except Turok which would not require texturing.

The 8 MB configuration used the memory expansion module. Now for the cards. It looks like with time passing by Matrox was raising the clocks in several steps. Retrieved from ” https: There are few games were old with slower clocks beats fast and likely ability to texture from system memory is the mgaa.

Mystique was Matrox’s most feature-rich 3D accelerator inbut still lacked key features including bilinear filteringfoggingand anti-aliasing support.

Compaq – graphics card – MGA 1064SG – 2 MB

Overclocking With early Matrox 3d cards things are not so simple if you are looking for maximum. Lack of true fogging means that objects will just pop up from the clear rather then from a fog of distance. The framerate is not any higher than d3d wrappers anyway.


Older 3d chips of Matrox had separate unit for shading and depth interpolation, but in Mystique these are now part of the DPU. Dual ported VRAM was employed to relieve frame-buffer bandwidth from screen refresh and enabled block transfers. This does not happen to mva chip, so I may have come to some actual difference between the revisions. Matrox products are listed down the left-hand side, and operating systems are listed along the top. Previously Released Drivers for Older Matrox products Drivers in this section are previously released drivers and should be used for trouble shooting purposes only.

It runs fast at x, but I feel slowdowns in complex scenes. Mgz my Mystique used for testing I could set the tightest timings even at top clocks: Memory controller is in charge of depth comparison. Matrox “HF” mfa have a rich interface that require Microsoft.

But strange things happened with SG, after base clock the benchmark results were not improving anymore, like if the board denied to be clocked higher.

Playing with refresh timer did not make any difference to me.

However, that card only could accelerate a very limited feature set, and was primarily targeted at CAD applications. In cases where “available with OS” is stated, the operating system will install a Matrox driver that will give you basic 2D and 3D functionality, where this driver is supported by Microsoft.


It is not nice to keep customers in the dark around such matters. In the late Matrox released Impression Plus board, able to theoretically render k Gouraud shaded polygons per second.

File:Matrox mga – Wikimedia Commons

With both of my boards I did not find memory clock to be very limiting. Average framerate difference corresponds to clock difference, how about difference in Final Reality: This made the Mystique mfa to the original Millennium for high-resolution 2D resolution support.

With early Matrox 3d cards things are not so simple if you mba looking for maximum. Mystique’s image quality became quickly inadequate and perhaps from there comes the bad nick “Matrox Mistake”.

Matrox Mystique – Wikipedia

Besides the ramdac Mystique also integrates video engine with hardware scaler. Mystique has DAC integrated to the core and plain synchronous memory interface to reduce board complexity and costs much below expensive Millennium.

TAW, Myth 2, Populous: Lack of bilinear filtering does not hurt this game much. In the beginning of the nineties the mission was to bring workstation class performance to a PC.